1. Original Server Architecture
The original PC system
architecture started out with one bus with a single speed and the same
bus width to all peripherals, as illustrated in Figure 1.
Two main
performance bottlenecks resulted from this architecture. First, because
only one system bus was available for all devices, only one device could
use the system bus at a time. When one device was using the bus, all
other devices had to wait their turn for attention. Second, all bus
transfers, both system and I/O, were restricted to the same bus speed.
In this architecture, approximately 96% of all data transfers were between the processor and memory.
2. Dual Independent Buses
To alleviate the
problems caused by a single system bus, the next step was to split the
bus into two independent buses. This was known as dual independent bus architecture. This architecture is shown in Figure 2.
HP introduced the
first dual independent bus design. This design allowed the memory bus
between the processor and memory to operate at a higher speed than that
of the I/O expansion bus. An I/O bridge was used to synchronize data
transfers between the two buses.
In
this architecture, the bottleneck now shifted to the I/O bridge. All
I/O devices were contending with the I/O bridge to communicate with the
host bus. To solve this problem, buffers were added to the bridge. If
the bridge was busy transferring data from one I/O device, it would
buffer the data from other I/O devices. When the bus was free, the
bridge sent the buffered data. This enabled the I/O devices to continue
working and not wait for a response from the bridge.
3. Bus Mastering
The next step in server evolution was bus mastering technology, as illustrated in Figure 3.
With bus mastering,
multiple bus master devices contended for access to system memory.
Multiple processors could transfer data directly to main memory. I/O
adapters could also transfer data directly to main memory.
Although enabling I/O devices to be bus masters freed up processor resources, it caused contention for memory.
4. MIOC Architecture
The problem of memory
contention was solved when HP introduced the first data-flow manager, a
tri-bus arbitrator that acted as a memory and I/O controller (MIOC). This architecture is illustrated in Figure 4.
The data-flow manager
provided three main functions: (1) bus arbitration; (2) timing; and (3)
buffering between the processor, memory, and I/O.
In this architecture, the width of the memory bus was increased to 128 bits to allow multiple concurrent I/O transactions.