MULTIMEDIA

The Cyber-athletic Revolution – E-sports’ Era (Part 1)

8/19/2014 9:30:45 AM

Brush up on your gaming lingo, because e-sports is returning to relevance.  

One of the first major initiatives to bring video games out of LAN parties and into public limelight happened in 1997 with the formation of the Cyber athlete Professional League (CPL), promising monetary prizes for gamers and a chance to ‘go pro’. Besides the CPL, other high profile tournaments and leagues sprouted up such as the World Cyber Games (WCG), Electronic Sports World Cup (ESWC), and Evolution Championship Series (EVO). Each operated within their own format, focusing on different game competitions, and have had their moments of success.

One of the first major initiatives to bring video games out of LAN parties and into public limelight happened in 1997 with the formation of the Cyber athlete Professional League

One of the first major initiatives to bring video games out of LAN parties and into public limelight happened in 1997 with the formation of the Cyber athlete Professional League

The period between 2005 and 2007 could be said to be the peak of the international e-sports scene. The CPL in 2005 took gaming global with a year-long world tour format that started in March and ended in November, visiting cities from Istanbul to Singapore with the finals in New York. Its total prize pool of US$1 million was then unheard of for playing video games. In 2007, the WCG had a prize pool US$4 million, and would seem to only continue to grow.

Much like professional athletes, THE CYBERATHLETIC REVOLUTION Brush up on your gaming lingo, because e-sports is returning to relevance. by Zachary Chan the ‘cyber athletes’ of e-sports enjoyed celebrity status, benefitted from corporate sponsorships and were sought after as brand ambassadors. This spawned a craze for gaming-grade pripherals from mice and keyboards to graphics cards and headphones that were designed and tuned for competition. If that wasn’t enough to encourage the average Joe that their skills would improve ten-fold, you’ve got professional endorsement from top players; the most well-known then was Jonathan ‘Fatal1ty’ Wendel.

Since conception, video games have held a competitive nature amongst gamers. The first video game competition was held in 1980 and featured Space Invaders. The event attracted over 10,000 participants

Since conception, video games have held a competitive nature amongst gamers. The first video game competition was held in 1980 and featured Space Invaders. The event attracted over 10,000 participants.

Then came an age of decline. The CPL spiralled downward into a mire of controversy; its most recent tournament for StarCraft II in 2013 offered a prize of only US$6,500; the WCG was officially cancelled as of early 2014. Many other major competitions still exist, but at a diminished capacity with lowered prize pools and minimal sponsorship. E-sports retreated from the limelight, going back to its niche communal roots.

The only exception seems to have been South Korea, where the love of StarCraft birthed and sustained televised professional game broadcasts that claim to exceed viewership of actual sports. South Korea has its own national level StarCraft tournaments — Starleague and Proleague — that flourishes to date.

That is from 2005 Proleague championship match with 120,000 audiences cheering for two teams who made it to the championship. When was the last time did you gather 120,000 people cheering for you?

That is from 2005 Proleague championship match with 120,000 audiences cheering for two teams who made it to the championship. When was the last time did you gather 120,000 people cheering for you?

For the rest of the world, the decline of e-sports can be attributed to the fact that it wanted too much to be like actual professional sports. The ideas were there, just that the formula and platform wasn’t right. Both the CPL and WCG grew into huge events, complete with big name sponsors, international locations and glitzy tournament arenas. This format proved no sustainable since the physical event itself would just look like a bunch of guys sitting around tables. The actual ‘action’ happened on screen.

 

 

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