- US$6.99 per wing or US$25 for all (PC, Mac, iOS and Android)
- Card strategy
Be ready so that new challenges and new impressive charts reverse the current of the battle in the second adventure of this play of battle of chart of blow.
Blackrock Mountain follows the style of the Curse Of
Naxxramas - the first Hearthstone adventure - in which you have to
complete a "wing" of mini adventures every week for five weeks. A wing
consists of three battles against computer-controlled bosses whose
powerful abilities aim to mess with your brain. Beat all three with
your carefully assembled deck of cards and unlock new cards to add
spice to your deck.
Every week, there will be special class challenges, which
require you to use pre-configured decks to beat the bosses of the week.
This week, for instance, required the use of the Hunter and Mage decks.
Since the first wing opened last Thursday, I have been playing plenty of Hearthstone.
There are six new cards to win this week, but only after
completing all of the challenges. Two are neutral cards which can be
used by all classes. The other four are class-specific. The Grim Patron
and Emperor Thaurissan neutral cards add plenty of new strategies for
the Hearthstone player.
The Grim Patron (five mana to cast) is a minion with
relatively low stats of 3-attack and 3-health for its summoning cost.
But it has the amazing ability to replicate itself whenever it receives
non-fatal damage.
For the Mage class, with its innate hero ability to fire
blast any character for one point of damage, inflicting damage on your
new minion can create an entire army of Grim Patrons if left unchecked.
Warriors who combine the Grim Patron with the Warsong
Commander (which gives the Charge ability to minions when they are
summoned) and Commanding Shout cards (which protect your minions from
going below 1-health for a turn) can unleash waves of Grim Patrons to
overwhelm the enemy in a single turn.
Emperor Thaurisian is a legendary-level card that reduces
the casting cost of every card in your hand at the end of your turn.
This is an exceptional card for late decks, where the strategy is to
defend early, until late in the game when you unleash your high-cost
big-hitting minions into the battlefield.
If your enemy plays Thaurisian, priority must be given to
take out this card immediately before the enemy surprises you with a
sudden burst of cards.
Both these minions are dark iron dwarves, which are part of
the lore of Blackrock Mountain. Expect dragons, orcs and elementals in
the weeks ahead as more of the Mountain opens up to curious adventurers
in the weeks ahead.