HARDWARE

Amiga Mistakes - Part Two

9/6/2013 9:12:43 AM

We continue a looks back over nearly 30 years of errors

Ever since Commodore took over the original Amiga company, the E format has been beset by mistakes in development and marketing that in some cases, even at the time (with a lack of hindsight,) took your breath away.

The A300

This has to be the biggest error that Commodore made in the mainstream markets with the Amiga, with even David Pleasance (Managing Director at Commodore UK) referring to the handling of the machine as "complete and utter screw-up" (though often misquoted as though he was referring to the machine itself.)

The machine was originally intended to be released as a replacement for the Commodore 64, which the company was desperate to retire after ten years on the market, as the economics of making it made little sense, even though there was still a demand, especially in Europe.

The plan was to market the machine at a slightly higher price than the C64, but at least $150 less than the A500/A500 Plus had been, at around $225-300. It was the first machine to use all surface mounted technology (SMT), the first of the small machines to have a built-in IDE hard drive interface and, to keep the price as low as possible, no numeric keypad.

The machine was originally intended to be released as a replacement for the Commodore 64

The machine was originally intended to be released as a replacement for the Commodore 64

The Amiga 300, as it was called, was due to launch in spring 1992, below the A500 Plus, refreshing the 16-bit line ready for the 32-bit Amiga 1200 (with the more advanced AGA chipset) to be launched in the autumn, as the aspirational home computer. Commodore UK planned to go into Christmas with a good supply of Amiga 1200 machines at $600 RRP and Amiga 600 starter machines at $300

Bundles were organized, with a launch set of Lemmings and Deluxe Paint III in the offing, while Commodore UK set up its own manufacturing facility in Scotland, in a former Timex factory, for SMT machines (later to include the A1200).

Commodore UK planned to go into Christmas with a good supply of Amiga 1200 machines at $600 RRP and Amiga 600 starter machines at $300

Commodore UK planned to go into Christmas with a good supply of Amiga 1200 machines at $600 RRP and Amiga 600 starter machines at $300

Just as the machine was about to enter final production, Commodore International pulled the rug from under it. Irving Gould and Medhi Ali, at the top of the company, forced a U-turn. The A500 plus was becoming more expensive to manufacture so it was terminated early, and they went for the quick buck rather than having a consistent strategy snatching defeat from the jaws of victory.

Even in full knowledge that the A1200 would be along in a few months, the A300 was re-targeted as a replacement for the A500 Plus. To maximize profit potential in the short-term, the machine was priced the same as the A500 Plus - $450, invalidating the whole point of the project. To ensure it was seen by the general public as an upgrade from the A500, it was simply rebadged as the Amiga 600 (early motherboards still had A300 printed on them!)

Even in full knowledge that the A1200 would be along in a few months, the A300 was re-targeted as a replacement for the A500 Plus.

Even in full knowledge that the A1200 would be along in a few months, the A300 was re-targeted as a replacement for the A500 Plus.

Commodore's international sales teams then had the machines forced on them, including an irate Commodore UK. To make matters worse, the machine, unsurprisingly, didn't sell well, and as a result the top execs vetoed the original manufacture date on the Al 200 until A600 stocks were run lower. The end result of that was a shortage of A1200s over Christmas 1992 and lots of customer disappointment.

More next time.

Whoops!

A quick apology, gremlins got into the system and a couple of errors crept into Amiga Mart in issue 1263.

Firstly, of course, the Amiga 500 never had a built-in TV modulator, as the A520 modulator was an external option that was later included in A500 bundle boxes (as stated in the paragraph after the error).

Relokick 1.3 and its peers at the time were in no way emulators. They simply replaced core parts of later Kickstart ROM code with those from Kickstart 1.3, which allowed some games and other software to boot that otherwise tripped up on machines with Kickstart 2 and above a bit like replacing Windows 8 code with something from XP.

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