MULTIMEDIA

Join The 3D Revolution (Part 1)

12/7/2012 2:50:23 PM

With the right kit, you can play games, watch Blu-ray movies, view photos and even surf some websites in 3D.

Getting 3D on your PC might sound expensive, but there are plenty of ways in which you can experience it on your current machine at little or no cost.

Most modern computers are capable of generating a 3D image; it’s the display hardware you’re probably lacking, and this is where things can get expensive. 3D monitors start at around $225 for a 22in screen; 3D laptops such as the HP Envy 17-1195EA and the glasses-free Toshiba Satellite P855-10G cost more than $1,500; 3D projectors are also in the $1500-plus price range. Chances are, though, you already have a means of displaying 3D images, without buying any new tech.

It’s estimates that between 17- and 50 percent of us will own a 3D ready TV by 2016, and many of us already do so – even if it didn’t come with a pair of the special glasses that are required to enjoy the 3D effect. If you’re planning to buy a new TV and will be spending more than $675, you’ll likely find it supports 3D as standard.

Description: Nearly 17 per cent of homes will have a 3D ready television by 2016

Nearly 17 per cent of homes will have a 3D ready television by 2016

Even if you have no dedicated 3D hardware, you can still join the 3D revolution. The results might not be as good as they are with a stereoscopic monitor or TV, but we’ll see how you can enjoy 3D content on an ordinary monitor. We’ll also show you how to create your own 3D content using nothing more than a digital camera and a cheap piece of hardware you can make yourself.

3D images aren’t viewable only onscreen; the effect can also be created on the printed page. We’ll show you how to produce 3D prints from your own home printer or an online printing service.

What do we mean by 3D?

Graphics-card manufactures have been claiming for years that their products provide 3D graphics, but this they simply mean that the graphics card has sufficient processing power to render a 3D scene in an almost photo-realistic way.

And by its very definition, any camera that has ever existed has been able to create a photo-realistic image. Be it a graphics card a camera or a TV, many of the standard non-3D gadgets we already own are able to reproduce many of the attributes of the real world that we use to judge depth.

Such attributes are perspective, a reduction in the intensity of colour with distance, the way in which nearby objects can partially obscure more distant ones, shading and shadows. However, one important factor is missing: binocular disparity.

Binocular disparity occurs because we look at the real world from two perspectives – with our right- and left eyes – and our brain merges them into one. only stereoscopic display systems can replicate this effect to offer what we now refer to as true 3D.

Stereoscopic-imaging systems must either generate or record two slightly different images, then provide a means of viewing so that each eye sees a different image.

A stereoscopic image is what most people think of as proper 3D but, even here, some elements of the real world that we use to recognize depth are not present. One such element is motion parallax; you’ll notice it as you move your head to the left and right. The closer an object is to you, the more it appears to move with respect to more distant objects.

Then there’s something known as accommodation, which is the technical term for the way we are able to focus on objects at certain distances, while rendering closet and more distant objects out of focus. The science of holography is able to reproduce these and any other imaginable ways in which humans see in 3D.

Holographic displays are in production, but they’re far from becoming commercial products. Given that the first photographic hologram was produced in 1962 and you still can’t buy a mainstream holographic camera, holographic graphics cards and monitors might be some way off yet.

How 3D displays work

Description: Active displays work by displaying left and right images alternately, and must be used with glasses containing electronics

Active displays work by displaying left and right images alternately, and must be used with glasses containing electronics

Description: Passive displays work by displaying left and right images in alternate stripes, and must be used with polarised glasses

Passive displays work by displaying left and right images in alternate stripes, and must be used with polarised glasses

Description: You can view Earth’s Street View in 3D, even on an ordinary monitor

You can view Earth’s Street View in 3D, even on an ordinary monitor

It isn’t difficult to appreciate how a camera with two lenses is able to record the two images necessary for stereoscopic display. Similarly, the software required to render a scene could be designed do so from two slightly different viewpoints.

It’s equally easy to appreciate that the only real constraint on the processing of a stereoscopic pair of images is sufficient power. A CPU has to process both images in the same time that would normally be required to manipulate a single image. For video in the UK, that means a minimum of 25 pairs of images per second.

What’s much more difficult is designing a viewing system that ensures each eye sees only one of those two images. Over the years, countless types of stereoscopic display have been devised – we’ll see some of these later in this feature when we turn our attention to viewing 3D images on an ordinary monitor. First, though, we’ll look at the three methods that are currently used on most 3D monitors, laptops and televisions.

The most common 3D technology is active display, and to appreciate the effect you must wear glasses that contain active electronic circuitry. Left and right images are displayed one at a time, with the hardware swapping between them in quick succession. Clever electronics automatically switch each lens from opaque to transparent when the image intended for that eye is on display.

For the technology to work smoothly, the display must reveal two frames in the same time it would usually show just one. returning to our UK example, the display would have to show 50 rather than 25 images per second.

The next most common 3D technology is the passive display. Rather than interleaving two images in time, they’re interleaved in space. In other words, a single image is composed of horizontal lines from both the left and right stereo images, which are displayed alternatively down the screen.

Immediately in front of the screen’s LCD panel is a polarizing filter. This is made up from alternate horizontal strips of right and left hand polarizing material, which line up with the horizontal stripes of the image. This means the stripes in one of the images becomes left-polarised, and those in the other are right polarised. The passive 3D glasses used with this sort of display also contain left- and right hand polarising filters, with one over each eye. These don’t contain any electronic circuitry.

A left-polarising filter will allow left- but not right polarised light to pass, and vice versa. This ensures that each eye is able to see only the image intended for it.

The drawback of this method is that the horizontal resolution is halved: a full-HD screen using passive 3D can show only 540 lines from each 1920x1080-pixel image.

It’s possible that a better-equipped monitor with twice the vertical resolution could overcome this limitation, but none exist in the shops today.

On the plus side, passive glasses are far less expensive than active ones, which cost upwards of $75 per pair. They are also slimmer and lighter, making them more comfortable to wear.

A third technology, which is surely going to become more popular in future, is the auto-stereoscopic screen. This is otherwise known as ‘glasses free 3D’, and means no viewing aid is required to enjoy the 3D experience. You are potentially able to watch 3D content with friends, without forking out for additional pairs of specialist, and without anyone worrying about how they look.

As with passive 3D displays, the two images intended for the left and right eye are interleaved in the form of thin stripes. In this cases, however, they are vertical stripes.

Rather than placing a polarizing filter over the panel, auto-stereoscopic displays use a lenticular sheet. This is comprised of thin vertical cylindrical lenses, which cause the alternative stripes of the two images to be directed left and right toward the eye for which they are intended.

Apart from the halving of the vertical resolution, the main disadvantage of this technology is narrow viewing angles. For a TV that’s going to be viewed by several people this is a show-stopper. Lenticular monitors and laptops are available to buy now.

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