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Steam Is Rising Watch Out, Consoles! (Part 1)

4/12/2014 11:50:15 AM

More than half of all PC games sold via download are bought on Steam, and most online multiplayer gaming takes place there too. But can Valve, the company behind Steam (and Half-Life and Portal, to name but a few), square up to the Xbox and PlayStation? And why would they take such a huge gamble? We visited them to find out…

Description:

A powerful new category of living-room hardware is on the horizon.

Because 75 Million Gamers Want Them To

In terms of active users, Steam is already one of the biggest gaming platforms in the world. While Xbox Live has around 48 million user accounts, Steam has 75 million active users. If it were a country, it’d be on a par with Turkey and Iran, and over twice the size of Canada (even counting the moose).

Greg Coomer was one of the original Valve employees. It was his idea to call the company Valve, and he served as one of the head models for Gordon Freeman, the protagonist of the Half-Life series and arguably the most iconic character in PC games. According to Greg, Steam’s vast population of dedicated gamers wants to play PC games the way they play traditional consoles – on the sofa, in front of the TV, rather than sitting at a desk in front of a monitor.

Description:

Steam has 75 million active users which is over twice the size of Canada

“For a few years now,” says Greg, “our customers have been asking us to solve a problem, which was that they have to give up all their PC games when they go into the living room. To change that, we need three things: hardware, like a console; input – a controller; and an operating system. If other people had been making the hardware, like companies manufacturing PCs and peripherals, then we wouldn’t have felt like we needed to do it. But that wasn’t the case, so we knew we needed to directly attack that problem.”

How To Build A Gaming Revolution

Valve is to gamers what Apple is to tech fiends. New episodes of Half-Life and Portal are greeted with as much excitement as a new iThing and, like Apple, Valve is more secretive than MI6’s notoriously tight-lipped Surprise Birthday Party Committee. But even Valve couldn’t just stick a new box under your telly and expect you to bin your PS4, so they developed the Steam Machine project piece by piece, and in full view of the public.

Description:

“We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS”

They begin with Big Picture, a piece of software that allowed people to move their regular gaming PC into the living room (with a keyboard and mouse) and play Steam games on their TVs. It might not have been a console or an operating system, but it let people know Valve was serious about the sofa.

“We carved Big Picture off as something we knew how to build, that we could get done fairly quickly, and as a signpost that would show people we think the living room is really important,” explains Greg. From there, it was a simple matter of building a new, world-beating games machine.

“As soon as Big Picture existed, our idea was to put together a PC, a console-like PC. We could have tried to save as much money as possible, cutting out every piece that didn’t need to be there and custom-crafting a motherboard [as most console makers do]. We decided to make something with off-the-shelf parts that people can upgrade themselves, like a current gaming PC except quieter, and smaller, so it can fit under your TV.”

 

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