Creating maps is a unique challenge, and it’s all too easy to
get lost in the numbers
Maps are curious things. They’re diagrams that show the
relationship of places to other places. We use them all the time in a passive
sense, but we rarely think of how we could make proper creative use of them in
our work.
Import Mountain High Maps Plus maps into Adobe Illustrator and you
can extrude them for a 3D look
Most of the time the place-to-place relationship that a map
shows is physical, a spatially accurate representation of distance; sometimes
it is logical but not strictly physical, something that shows how one place
links to another. The maps of the London Underground network and practically
every metro network in every major city are great examples of this. It wasn’t
always like this. Just over a year ago we looked at info graphics and Harry
Beck’s 1933 underground map design revolution (MacUser, 13 May 2011, p80) The
transport maps that had been used up to that year were geographically accurate,
in that stations and lines were drawn as they really existed in a regular map:
meandering from station to station, cramped in the city center and spread out
in the suburbs, and soon. As Beck found, in the case of this kind of map requirement,
some abstraction and regular rising of the map data is very important to get
the right message across. It may lead to the occasional misunderstanding of how
near some stations actually are to each other (tourists often take tube
journeys that would be twice as quick by foot), but it’s a masterful example of
simplifying the representation of complex route maps. In other words, making
the map more directly useful by making it less strictly accurate.
When incorporating maps into your own design work, whether
you’re abstracting things or going totally literal, the big problem is getting
core map graphics that you know are accurate and aren’t going to bite you in
the backside when it comes to copyright. Many years ago, I made a tutorial that
showed techniques for drawing and merging parallel paths to create custom road
maps. Foolishly, I included part of a scan of a printed map as the starting
point example. Copyright whoops! It was settled amicably, but it was a mistake
I’ve been careful to avoid since then. Don’t use map graphics without knowing
that you’re entitled to do so. How? It isn’t as difficult as you may think.
Photoshop 3D
I’ve been experimenting with mapping (no pun intended)
lists of different groups of people - longboard ‘crews’ in this case - into
visual maps of Europe and beyond, and also plotting the places a friend has
been going in search of skate manufacturers. I’ve been using something that may
tickle your memory if you’ve been a Mac user for long enough - Mountain High
Maps Plus, one of the early CD media products, from mhmplus.com. I hadn’t
realised until recently that it’s still around and is kept bang up to date. Its
EPS vector country maps are ideal for this experimental project: once you’ve
bought the collection, there’s no concern about copyright problems. Equally
importantly for customising things, it also gives total layered vector
control. There are various bitmap options, too, even Photoshop 3D globes, but
the EPS files are perfect for my plans: open one in Illustrator and I get a few
dozen different layers, each with different map element types. I turn off the
ones I don’t need and play with the ones I do.
One of the big issues with maps is that borders do change,
so watch out for showing stuff that’s out of date. I’ve been assured that the
Mountain High graphics are kept up to speed. The latest downloads include the
recent North and South Sudan changes, any disputed boundaries are shown in
different color paths, and graphics for imminent changes - Vojvodina’s possible
bid for independence, say - are held in waiting. This sounds like an exacting
process that must make the developers dread border conflicts!
Geographically accurate maps (right) can show different data by distorting
the physical features (far righ)
More generally, maps in vector graphic form are what allow
one of the more off-the- wall uses of geographically accurate maps: distortion
of physical features to show different data. In other words, cartograms.
Population growth levels, concentration of downhill race champions by country,
voting trends - whatever you want to present. As long as you have the data,
some patience and the right additional software, you can turn out
distorted-map infographics. At least in theory; I have to admit I’m finding it
an ‘interesting challenge’.
This is the territory of data nerds, and the tools are generally
pretty spartan. ScapeToad is a clever tool that’s specifically for representing
custom data in cartographic map forms. Throw the right data at it and you’ll
get a precisely manipulated map. But when I say ‘clever’, I also mean
‘thoroughly opaque’. The ScapeToad site (scape toad. choros.ch) says the numbers
that are to be used to modify the vector maps must be stored in a .shp
‘shapefile’ document, which seems to be a standard format in this field.
Creating one isn’t covered, although you can jump directly to a technical PDF
that talks about the byte-level construction of the format. Ouch.
MAPresso looks a bit more usable by comparison, but it
requires Java and has to run within a browser window. Use the online version at
mapresso.com/quickstart/tool rather than downloading and running it on your own
Mac, as this method provides a selection of ready-to-morph maps to choose from
and a simple way to paste in your own number data.
Curiously, both ScapeToad and MAPresso have a decidedly
Swiss slant. Detailed Swiss canton maps can be generated from the demos, but if
you want much of elsewhere, you’ll need to supply your own and get into the
whole deep manipulation of data thing. And that’s even before you think about
formatting the numbers used to reconfigure the graphics.
As well as EPS vector maps, Mountain High Maps offers bitmap options
such as Photoshop 3D globes
One amusing example of MAPresso output is the Heavy Metal
Cartogram, published at bit.ly/heavymetalcartogram. This shows the countries of
the world distorted according to the number of heavy metal bands they have,
according to the Encyclopedia Metallum at metal-archives.com. It’s also a good
example of the problems of inaccurate data and the simplicity of the MAPresso
tool; Alaska is pumped up to be larger than the rest of the US states through a
graphic quirk rather than having many more heavy metal bands.
It’s all deeply clever stuff, but for any designer looking
for a visual solution to a creative challenge, the various applications are
simply too complex as they stand. It looks like this is something I’m going to
have to keep chipping away at if I’m ever going to really understand how to
control custom map deformation processes. Until then, I’ll stick with editing
the Mountain High Maps EPS graphics in Illustrator. There, I can play with color
to represent different data, and I can extrude to different heights if I want a
more 3D appearance. I think it should cover the vast majority of my graphic
design mapping needs. And I can sleep at night with no worries of falling foul
of map copyright issues.