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Oculus Rift Developer Kit

4/10/2014 3:58:15 PM

“Oculus has gone from strength to strength. Industry giants have joined the company, including John Carmack”

Virtual Reality is finally becoming less virtual, and more real, with 2013’s release of the Oculus Rift Developer Kit. This $300 headset of silicon wizardry finally proved that we’re at the doorstep of a gaming world based around working virtual reality, and we’ve got the mobile phone industry to thank for it. Well, mobile phones and the endeavours of a 22 year-old VR enthusiast by the name of Palmer Luckey.


Virtual Reality is finally becoming less virtual, and more real, with 2013’s release of the Oculus Rift Developer Kit.

Palmer spent years hunting for the perfect gaming VR experience, only to realise that he could build it using common components found in today’s mobile phones, utilising their high resolution screens and accurate motion sensors.

A hugely successful Kickstarter got the ball rolling, with the cash used to form the Oculus company and ship over 45,000 dev kits to intrepid developers (and at least one eager Aussie tech journalist).

While the first kit used a very low resolution screen, the low latency, massive field of view and accurate tracking nevertheless leave us convinced that VR is the future of entertainment.


A hugely successful Kickstarter got the ball rolling, with the cash used to form the Oculus company and ship over 45,000 dev kits to intrepid developers (and at least one eager Aussie tech journalist).

The effect the Rift has on the participant is hard to put into words, but we explained it as being “immediately struck by the feeling of presence”. As in, we were really there. Like, really.

A year later Valve is using the exact same phrase – Presence – to describe what makes VR so special, stating “Presence is an incredibly powerful sensation, and it’s unique to VR; there’s no way to create it in any other medium”. Once you’ve felt it, going back to the 2D window of traditional gaming is hard.

Throughout 2013, Oculus has gone from strength to strength. Several key industry giants have joined the company, including John “needs no introduction” Carmack and RAGE creative director Matt Hooper, to name a few. Meanwhile over $100 million has been invested in the company, with key investor Marc Andreessen behind a huge chunk of the change.

He’s the guy responsible for the Netscape browser, and also sits on the board of Facebook, making him a potent partner for this impressive startup.

The Rift developer kit has also won countless awards, with the newer Crystal Cove high resolution prototype recently winning Best Tech at the world’s biggest electronics show, CES.


If Rift lives up to the hype, prepare for gaming to undergo a paradigm shift even more revolutionary than the leap from 2D sprites to 3D polygons.

It’s going to be a long road of development before VR reaches the levels of immersion of Star Trek’s holodeck, but PC PowerPlay will be there from the very first fumbling footsteps in this entirely new world of PC gaming.

And as a PR-based technology, only PC gamers like you will get to experience it for the first few years.

 

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