MULTIMEDIA

Razer Sabertooth Elite Xbox 360 Controller

4/13/2013 4:56:39 PM

Unlevel the playing field? Don’t mind if we do…

The Sabertooth isn’t Razer’s first stab at a gamepad last year’s pro-focused Onza pad included analogue sticks with adjustable torsion but the Sabertooth does something more. This time the focus is on extra buttons between two to six of the blighters and a pretty advanced on-pad system for customizing them.

Razer sabertooth elite gaming controller

Mounted in the center of the Sabertooth’s underside is a pair of trigger rockers that cover two inputs each. They’re raised so that they can be easily reached with whichever fingers you hook around, and are perfectly placed to either replace or augment the standard face buttons when your thumbs are occupied with the analogue sticks.

We fared best using them with index and middle fingers, though their flexibility means it’s entirely up to you how you interact with them or if you want to use them at all. Razer has made the Sabertooth’s rear rockers detachable, and has included silicon covers to fill the voids they leave behind.

The connection from the cable to the controller is great though, a nice positive screw fit, and one that feels sturdy

The connection from the cable to the controller is great though, a nice positive screw fit, and one that feels sturdy

The other additional buttons sit on top of the pad, between the bumpers and the triggers. They’re easy to reach with the tips of the index fingers, even if they’re otherwise occupied with the bumpers. All the extra buttons are programmable through the on-board OLED screen, and can represent any digital input you like.

The Sabertooth stores two different configurations, and there’s even a button dedicated to profile switching, so it can be done on the fly.

There’s a slight issue, though: the program button sits directly below the right analogue stick, and our sausage thumbs managed to activate it accidentally more than once in the heat of gaming. You’ll need to adjust your handling at least slightly, though we suppose that’s to be expected when transitioning from a standard pad to an advantage peripheral like this.

The box crows about adjustable analogue stick sensitivity, but we couldn’t find such an option. Thankfully the Sabertooth’s sticks are perfectly weighted and a joy to use just slightly stiffer than the standard Xbox pad’s. There are bright green rubber caps in the box that increase their stickiness at the expense of a little aesthetic beauty.

Easy, tiger

We should also mention the face buttons – an optionally backlit quartet that Razer calls ‘hyper-responsive’. Micro-switched with minimal travel, they’re a great improvement on the Microsoft pad’s somewhat spongy inputs.

All the extra buttons are programmable through the on-board OLED screen

All the extra buttons are programmable through the on-board OLED screen

In fact, almost everything – from the detachable braided cable (an absolute must in tournament-level gaming) to the included carry case – puts the Sabertooth on a plane above the standard pad and we reckon it’s probably the best third-party pad out there.

So do you need one? It’s superior, but it’s superior to an already very high standard. If you’re not a super competitive gamer, the Sabertooth may be an unnecessary expense.

We enthusiastic but ham-fisted used it over the course of a month, and while it made our FPS experience slightly more convenient, we’re not convinced it led to a real improvement in results. Your results may vary.

Vital statistics

§  Price: $105

§  Ratings: 4.5/5

§  Manufacturer: Razer

§  Web: www.razerone.com

§  Buttons: 2x shoulder MFB, 4x backlit, 4x removable MFT

§  Audio: 2.5mm audio jack

§  Extras: OLED screen, carry case

§  Interface: Quick-release USB

§  Weight: 288g

 

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