The MegaUpload fallout continues: While the
U.S. government's case for Kim Dotcom's extradition is still slowly winding its
way through the New Zealand court system, other file-sharing services are
scrambling to preemptively batten down the hatches in an attempt to avoid
similar sanctions and woes.
Dropbox
drops Public Folders
Dropbox got in on the CYA action by
discontinuing public sharing folders for new Dropbox accounts effective July
31.
Basically, new users will still be able to
share files with friends, but they'll need to generate and share a link to the
specific file first, something Dropbox users can do currently. According to the
announcement, ‘This new sharing mechanism is a more generalized, scalable way
to support many of the same use cases as the Public folder.’ If you're already
a Dropbox user, fear not: Your Public folder is staying safe, sound, and open
to all – at least for now.
SSD Prices Way Down
If you watched HDD prices soar after the
Thailand floods and found yourself grumbling that SSDs should be cheaper, good
news! Using scads of data collected by Camelegg, The Tech Report found that
SSD prices have dropped nearly 50 percent in the last year, with several models
now below the coveted $1/GB price point. That's been sparked by competitive
pricing wars between Crucial, OCZ, Corsair, and Samsung, with a lot of cuts
coming from SSDs based on Sand- Force's super-popular controllers. The one
stodgy holdout is Intel: Various versions of its 520 Series and 320 Series
SSDs cost more dollar-for-data-wise than any other SSDs on the market, with the
40GB 320 Series SSD going for a whopping $2.31 per GB.
40GB
320 Series SSD
In my February 2007 column, I predicted
that PC processors would go beyond integrating CPU cores with graphics: ‘PC
processors may have multiple cores for decoding digital audio and video,
running the network-software stack, managing security functions, and performing
other specialized tasks. There's no need to dedicate large, complex,
general-purpose cores to those narrow jobs. Some cores will be large, some will
be small, and some will run at different clock speeds. Some cores may not be
x86 compatible.’
Future
AMD processors will integrate an ARM Cortex-A5 core to run some security tasks
using ARM's TrustZone technology
This concept is called heterogeneous
multicore processing, and now AMD is bringing it to PCs. Future AMD processors
will integrate an ARM Cortex-A5 core to run some security tasks using ARM's
TrustZone technology. Although AMD's Fusion processors already qualify as
heterogeneous multicore chips by integrating CPUs with graphics, the addition
of a completely different general-purpose CPU is a fuller realization of the
concept. Expect more to come.
Why not use the existing x86 cores for all
security processing? After all, they’re much faster than the Cortex-A5, which
is more optimized for small size and low power consumption than high
performance. And the Cortex-A5 is incompatible with PC security software,
because it's based on a non-x86 RISC architecture. But it's fast enough, and
its small footprint will add little cost and power to an x86 desktop or server
chip. Also, ARM cores are immune to x86-specific malware.
AMD may supplement the Cortex-A5 with a
dedicated cryptography engine like those found in today's networking
processors. Such engines are even faster and harder to attack than a
general-purpose CPU core. The Cortex-A5 could assist with cryptography, manage
a secure boot process, or shadow some critical x86 operations as a safety check.
Whatever AMD has in mind, it's another step
toward a future in which virtually all microprocessors will be heterogeneous
multicore designs.
The critical conundrum
There are two problems with creating a
context for discussing Portal and Quantum Conundrum: the problem of genre and
the problem of the designer. Portal and QC are usually lumped in with physics
puzzlers. This is completely wrong. Cut the Rope and Incredible Machine are
physics puzzlers. Portal and QC are merely the latest variation on the
adventure game genre: Objects are used inside a world and within a narrative
framework in order to unlock access to new parts of that world. The nature of
the world or even the puzzles is not as relevant as the structure of the entire
game.
The second question is more interesting.
Just like Alfred Hitchcock returned to the ‘wrong man’ theme or David Cronenberg
explores themes of transformation, game designers can also develop their pet
obsessions and stylistic strengths. In the case of Quantum Conundrum, project
lead Kim Swift makes a persuasive case that many of the motifs unique to Portal
– on which she also served as project lead – are so rich with potential that
they demand to be explored in new and different ways.
Gaming is still young enough that we don't
really have our own ‘auteur theory,’ in which a designer can make a credible
claim to being the author of a work which is imprinted with that designer's
unique sensibilities. You can look at five minutes of a Ken Russell or Stanley
Kubrick movie and know who directed it.
Very few game designers can make a similar
claim: maybe Tim Schafer, Sid Meier, Warren Spector, Ken Levine, Will Wright,
and a few others. In time, we'll probably add Kim Swift to that rarefied
company, and Quantum Conundrum certainly makes a good case for her admission,
but the whole issue of whether or not games can have a single author (or if
even films can) is a complex question. In film terms, we're still in our D.W.
Griffith phase. We need more time at our backs to really understand what this
medium can do, and whether or not there even can be an Orson Welles of gaming.