The list of games and applications used in
this experiment was again expanded and updated. Currently we also include
3DMark (2013), the latest version of Heaven and Bench latest and beautiful
Valley. Moreover, we have also added to the game with the following titles:
Resident Evil 6, Crysis 3 and Tomb Raider (2013). As a result, the system does
not include the two common system standards, two demo scenes and 14 latest
games with all the latest updates installed at the first day of the trial
Experience:
·
3DMark 2011 (DirectX 11) - version 1.0.3.0,
Performance and Extreme profiles;
·
3DMark 2013 (DirectX 9/11) - version 1.0,
benchmarks in "Cloud Gate", "Fire Strike" and "Fire
Strike Extreme" scenes
·
Bench Unigine Heaven (DirectX 11) - version 4.0,
maximum graphics quality settings, tessellation at "extreme", AF16x,
8x MSAA, 1920x1080 and 2560x1440 resolutions
·
Resident Evil 6 Bench (DirectX 9) - version 1.0,
all image quality settings at maximum, FXAA3HQ antialiasing, motion blur - On,
1920x1080 and 2560x1440 resolutions
·
STALKER: Call of Pripyat (DirectX 11) - version
6.1.02, Enhanced Dynamic Lighting DX11 profile with all parameters set manually
at maximums, we used our custom demo cop03 Backwater on the map
·
Metro 2033: The Last Refuge (DirectX 10/11) -
version 1.2, maximum graphics quality settings, official benchmark,
"High" image quality settings; tessellation, DOF and MSAA4x disabled;
aliasing enabled AAA, two Consecutive runs of the "Frontline "scene
·
Aliens Vs. Predator (2010) (DirectX 11) -
Texture Quality "Very High" Shadow Quality "High", SSAO On,
two test runs in each resolution
·
Total War: Shogun 2: Fall of the Samurai
(DirectX 11) - version 1.1.0, built-in benchmark (Sekigahara battle) at maximum
graphics quality settings and 4x MSAA enabled in one of the test modes
·
Crysis 2 (DirectX 11) - version 1.9, we used
Adrenaline Crysis 2 Benchmark Tool v.1.0.1.14. BETA with "Ultra High"
graphics quality profile and activated HD textures, two runs of a demo recorded
on "Times Square" level
·
Battlefield 3 (DirectX 11) - version 1.4, all
image quality settings set to "Ultra", two successive runs of a
scripted scene from the beginning of the "Going Hunting" mission 110
seconds dragon
·
Sniper Elite V2 Benchmark (DirectX 11) - version
1.05 we used Adrenaline Sniper Elite V2 Benchmark Tool v1.0.0.2 BETA with
maximum graphics quality settings ("Ultra" profile), Advanced
Shadows: HIGH, Ambient Occlusion: ON, Stereo 3D: OFF, two sequential test runs
·
Sleeping Dogs (DirectX 11) - version 1.5, we
used Adrenaline Sleeping Dogs Benchmark Tool v1.0.0.3 BETA with maximum image
quality settings, Hi-Res Textures pack installed, FPS Limiter and V-Sync
disabled, two Consecutive runs of the built-in benchmark with antialiasing
quality at Normal and Extreme levels
·
F1 2012 (DirectX 11) - update 10, we used
Adrenaline Racing Benchmark Tool v1.0.0.13 with "Ultra" settings
image quality khi two laps on Brazilian "Interlagos" race track with
24 other cars and a drizzling rain, We Also used, "Bonnet" camera
mode
·
Borderlands 2 (DirectX 9) - version 1.3.1,
built-in benchmark with maximum image quality settings and PhysX maximum level,
FXAA enabled
·
Hitman: Absolution (DirectX 11) - version 1.0,
built-in test with Ultra image quality settings, with tessellation enabled,
FXAA and global lighting
·
3 Crysis (DirectX 11) - version 1.0.0.2, all
graphics settings at maximum quality, motion blur amount - Medium, lens flares
- on, FXAA enabled and MSAA4x modes, two Consecutive runs of a scripted scene
from the beginning of the " Swamp "dragon mission 110 seconds
·
Tomb Raider (2013) (DirectX 11) - version
1.00.716.5, all image quality settings set to "Ultra" V-Sync disabled,
FXAA and SSAA 2x antialiasing enabled, TessFX activated technology, two
Consecutive runs of the benchmark built into the game
If the game
allows recording only the minimum fps, they will also be shown on the chart. We
conducted a trial game or scoring system twice, but only when the difference
between the two does not exceed 1%. If exceeds 1%, we will conduct the test at
least once more to get repeatable results.
Performance
Before conducting our experiment, we want
to note that the GeForce GTX Titan was tested under standard conditions,
similar to the rest of the graphics cards, the default operating mode of it,
like or with the computer system cover, with voltage and temperature and the
fan default automatically adjusted. But in its overclocked mode, the GeForce
GTX Titan was tested in the open chassis, with its fan turning at full speed
and with maximum power and temperature adjusted manually at their highest
level.
3DMark
2011
Tested
with 3D Mark 2011
The new card had a very fast opening in our
tests. While the GeForce GTX 680 is equivalent to the Radeon HD 7970 GHz
Edition, Nvidia’s leading graphics cards with single GPU was 30% faster than
other products. On the other hand, the GeForce GTX Titan cannot fight well with
the GeForce GTX 680: the 5% gap although the Titan has been overclocked.
3D
Mark 2013
Tested
with 3D Mark 2013
We can see a similar picture in each
experiment from the latest version of 3DMark. The GeForce GTX Titan is about
40% faster than the GeForce GTX 680 and slower from 4 to 16% compared to the
GeForce GTX 690. However, the overclocking process makes it nearly reach the
top position. Note that the Radeon HD 7970 GHz Edition faster than the GeForce
GTX 680, so the Titan improves the overall position for Nvidia in the grading
system.
Unigine
Heaven Bench
Tested
in Unigine Heaven Bench
And once again, we see that the GeForce GTX
680 is equal to the Radeon HD 7970 GHz Edition, the following form but also a
very small percentage, while the GeForce GTX Titan is faster than the remaining
samples. The Titan, in reality, is 45% faster than the leading Nvidia's
previous version with single GPU, and even challenges the GeForce GTX 690 with
dual processor overclocked. However, the default settings, the GTX 690 Titanium
are 32% faster. There are many things to consider why we have proposed a
similar price.
Unigine
Valley Bench
Tested
in Unigine Valley Bench
The process of grading systems offers the
similar picture in Unigine Heaven. We guess we'll use only one version of the
Unigine to review our future.