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Network Programming with Windows Sockets : Datagrams

10/10/2010 3:18:11 PM
Datagrams are similar to mailslots and are used in similar circumstances. There is no connection between the sender and receiver, and there can be multiple receivers. Delivery to the receiver is not ensured with either mailslots or datagrams, and successive messages will not necessarily be received in the order they were sent.

The first step in using datagrams is to specify SOCK_DGRAM in the type field when creating the socket with the socket function.

Next, use sendto and recvfrom, which take the same arguments as send and recv, but add two arguments to designate the partner station. Thus, the sendto function is as follows.

int sendto (
SOCKET s,
LPSTR lpBuffer,
int nBufferLen,
int nFlags,
LPSOCKADDR lpAddr,
int nAddrLen);


lpAddr points to an sockaddr address structure where you can specify the name of a specific machine and port, or you can specify that the datagram is to be broadcast to multiple computers; see the next section.

When using recvfrom, you specify the computers (perhaps all) from which you are willing to accept datagrams; also see the next section.

As with mailslots, datagram messages should be short; MSDN recommends 512 as the length limit for the data portion, as that limit avoids having the message sent in fragments.

Datagram Broadcasting

Several steps are necessary to broadcast sendto messages to multiple computers. Here are the basic steps; see MSDN for complete details:

  • Set the SOCK_DGRAM socket options by calling setsockopt, specifying the SO_BROADCAST option. Also, set this option for sockets that are to receive broadcast messages.

  • Set the client’s lpAddr sin_addr_in.s_addr value to INADDR_BROADCAST.

  • Set the port number as in the preceding examples.

  • The broadcasts will be sent to and received by all computer interfaces (that is, all computers with a datagram socket with the SO_BROADCAST option) to that port.

Using Datagrams for Remote Procedure Calls

A common datagram usage is to implement RPCs. Essentially, in the most common situation, a client sends a request to a server using a datagram. Because delivery is not ensured, the client will retransmit the request if a response, also using a datagram, is not received from the server after a wait period. The server must be prepared to receive the same request several times.

The important point is that the RPC client and server do not require the overhead of a stream socket connection; instead, they communicate with simple requests and responses. As an option, the RPC implementation ensures reliability through time-outs and retransmissions, simplifying the application program. Alternatively, the client and server are frequently implemented so as to use stateless protocol (they do not maintain any state information about previous messages), so each request is independent of other requests. Again, application design and implementation logic are greatly simplified.

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