DESKTOP

Review: NVIDIA GeForce GTX 680

6/6/2012 6:39:14 PM

New GPU architectures don't come quite as frequently as processors, which is why the NVIDIA GTX 680 is such a monumental arrival.

The kepler architecture

Description: THE KEPLER ARCHITECTURE

NVIDIA's Kepler GPU architecture is designed from the ground-up with the purpose of maximising performance while maintaining optimal performance per watt. In other words: Power Efficiency.

Kepler succeeds the previous Fermi architecture, which was the first to bring two key advancements: full geometry processing to the GPU (enabling DirectX 11 tessellation), and a great improvement to the GPU's performance in general computation. While undoubtedly powerful, it also consumes a lot of power -- something the Kepler aims to rectify.

The Kepler's architecture features two key changes. Firstly, they redesigned the streaming multiprocessor (the most important building block for GPUs) for optimal performance per watt. Secondly, they added a feature called GPU Boost, which increases clock speed to improve performance within the card's budget.

This gives birth to Kepler's new SM, called SMX. SMX eliminates the Fermi's "2x" processor clock and uses the same base clock across the GPU. SMX balances out this change by using an ultra-wide design with 192 CUDA cores. The total cores on the GeForce GTX 680 is at 1,536 cores, easily outperforming their older cards.

GPU boost

Description: GPU boost

GPU's today operate on a Thermal Design Point (TDP) that leaves a lot of headroom when running most games. GPU Boost automatically adjusts the clock speed based on the power consumed by the currently running app (instead of the most power hungry one), and as such will dynamically increase the clock speed to take advantage of the extra power headroom. It uses realtime hardware monitoring as opposed to application-based profiles, reading a huge amount of data such as GPU temperature, hardware utilisation and power consumption. Depending on these conditions, the GPU will raise the clock and voltage accordingly.

More monitors

Previous GTX cards require two cards to power three monitors. The GTX 680 only requires one card for three, with an additional monitor for non-gaming display. The display ports support here include HDMI, DVI-D and mini DisplayPorts.

FXAA and TXAA

Description: FXAA

FXAA is a new anti-aliasing method that works differently from the typical MSAA method (which renders everything at four times the resolution); it picks out the edges in a frame based on contrast detection, subsequently smoothing out the aliased edges based on gradient. The result is equally smoothened edges without the consumption of additional memory.

TXAA is a higher step in AA mode, designed for direct integration into game engines. It combines the raw power of MSAA with sophisticated resolve filters similar to those employed in CG films. It comes in two modes: TXAA 1 (8 x MSAA with performance similar to 2 x MSAA) and TXAA 2 (better image than 8 x MSAA with performance comparable to 4 x MSAA)

Description: TXAA

Adaptive V-SYNC

Description: Adaptive V-SYNC

Vertical sync (V-Sync) is a remedy to screen tearing during games, but V-Sync often causes frame rate drops and notable stuttering. The new NVIDIA 300 drivers introduces the Adaptive V-Sync feature, which automatically enables or disables itself based on whether the frame rate exceeds the refresh rate of the monitor. That way, V-Sync becomes a much more attractive option for gamers.

Vapour- chamber cooling

While other manufacturers will inevitably go for their own proprietary cooling methods, the GTX 680 has a vapour-chamber cooling system by default.

SLI, PHYSX and 3D

Naturally, the GTX 680 supports NVIDIA SLI technology (combine three cards for world-changing performance), NVIDIA PhysX (accurate physics emulation) and NVIDIA 3D Vision (for, well, 3D support).

Other  
  •  Free VirtualBox Images (Part 2) - Create your own VirtualBox image
  •  Free VirtualBox Images (Part 1)
  •  Review: A-Data DashDrive Durable HD710 750GB
  •  Windows Server 2003 : Windows Terminal Services - Enabling Remote Desktop & On the User's Side
  •  Windows Server 2003 : Windows Terminal Services - The Remote Desktop Protocol & Requirements for Terminal Services
  •  Software Overclocking for Windows (Part 3) - GFX: MSI Afterburner
  •  Software Overclocking for Windows (Part 2) - Remote controlled overclocking
  •  Software Overclocking for Windows (Part 1)
  •  Rig Builder – May 2012 (Part 5)
  •  Rig Builder – May 2012 (Part 4)
  •  Rig Builder – May 2012 (Part 3)
  •  Rig Builder – May 2012 (Part 2)
  •  Rig Builder – May 2012 (Part 1)
  •  Netgear ReadyNAS Ultra 4 - Bulletproof backup
  •  iomega StorCenter - A look at what’s in store
  •  Ultrabook vs MacBook (Part 2)
  •  Ultrabook vs MacBook (Part 1)
  •  Macbook Air vs. Ultrabook Platform (Part 2)
  •  Macbook Air vs. Ultrabook Platform (Part 1)
  •  Speed up Linux (Part 3) - Enjoy better swappiness, The four-line speed boost
  •  
    Top 10
    SQL Server 2008 : Index design (part 3) - Indexed views
    DirectX 10 Game Programming : 3D Introduction - Vertex Buffers
    DirectX 10 Game Programming : 3D Introduction - A Small Shader Introduction
    DirectX 10 Game Programming : 3D Introduction - The Triangle
    SQL Server 2008 : Index design (part 2) - Improving nonclustered index efficiency
    SQL Server 2008 : Index design (part 1) - Selecting a clustered index
    SQL Server 2008 : Index design and maintenance - An introduction to indexes
    Windows Vista : Setting Up a Small Network - Viewing a Network Map, Managing Wireless Networks, Working with Network Connections
    Windows Vista : Setting Up a Small Network - Displaying the Network and Sharing Center, Customizing Your Network
    Windows Vista : Setting Up a Small Network - Setting Up a Peer-to-Peer Network
    Most View
    Get Started With Maps In iOS 6
    The New iPad Battleground
    Samsung ATIVsmart Tab - A Slim And Stylish Hybrid Tablet
    Instagram Substitutes On Android (Part 1) - Streamzoo, Flickr & PicPlz
    Nanoxia Deep Silence 1 - Low Noise Chassis
    Java EE 6 with GlassFish 3 Application Server : JSP Standard Tag Library - XML JSTL tag library
    Bing Weather - Amazing Built-In Weather App For Windows 8
    .NET Security : Programming the Event Log Service (part 1) - Querying the Event Log System, Using Event Sources
    Sharepoint 2007: Add a Column to a List or Document Library
    Sharepoint 2010 : Maintaining SQL Server in a SharePoint Environment
    Microsoft Systems Management Server 2003 : Modifying SQL Server Parameters
    SQL Server 2008 : Performance Tuning - Using Dynamic Management Views
    Handling Mobile User Input (part 1) - Assessing Mobile Game Input, Handling Key Input with the GameCanvas Class
    Tips To Speed Up Your Device (Part 1)
    Tips To Speed Up Your Device (Part 2)
    Apple Store Insider Guide (Part 2)
    XNA Game Studio 4.0 : Xbox 360 Gamepad (part 1) - Reading Gamepad State
    View Quest Retro WI-FI Radio
    SharePoint 2010 : Understanding Windows PowerShell Concepts (part 3)
    ViewSonic VSD220 - Turns Android Into A Desktop Computer