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Burn-In Your CPU With Linux (Part 3)

12/27/2012 6:17:07 PM

A field closely related to burn-in tools is benchmarking. It might not have the same aim, but it creates the same results - putting your hardware through hell. The main difference is that benchmarks need to be timed for the results to make any sense, so you wouldn't keep them running for days on end. But you will be able to see whether the tweaks you make to your system are worthwhile, and whether your system can survive a combined onslaught.

A field closely related to burn-in tools is benchmarking. It might not have the same aim, but it creates the same results - putting your hardware through hell.

A field closely related to burn-in tools is benchmarking. It might not have the same aim, but it creates the same results - putting your hardware through hell.

The famous Heaven benchmark, while designed primarily to test your GPU prowess, will still put your CPU under heavy load, and testing the cooling on your CPU, motherboard and GPU and case is a legitimate exercise.

There are several Linux-specific benchmarks, but our favourite is an open-source project called 'BSMBench' (http://bsmbench.org).

This was developed to calculate the processing power within grids of computers, but it works equally well in the world of multi-core hyperthreading, and can give some very surprising results while still putting your CPUs under strain. It's too new to be included with any distribution, but it can be built easily enough by following the README instructions that are part of the direct download. You just need to run a simple script, and execute a comprehensive benchmark of a single core, just type:./ bsmbench_balance -i sets/balance-l.bsmbench -o output/baM.out.

Create retro sound effects

Create the nostalgic sounds of old videogames, Henry Winchester explains how

Sfxr began life as a very quick and easy way for videogame programmers to ... add custom sounds to games they had created. The application includes a bank of useful preset sounds, but it also offers an easy way to create unique effects. It works a little like a synthesizer - the keyboard-like instrument that's synonymous with electronic music.

Sfxr began life as a very quick and easy way for videogame programmers to ... add custom sounds to games they had created

Sfxr began life as a very quick and easy way for videogame programmers to ... add custom sounds to games they had created

The sounds it creates are short bursts of noise, which are perfect replacements for Windows' own default alerts. Instead of the usual sounds you can create interesting and unique blips that are activated when opening and closing programs, or when Windows starts and shuts itself down.

If you love customising your desktop wallpaper or screensaver then you'll love sfxr, but even if you don't want to change the way your PC sounds, it's still a fun toy and a great introduction to the world of synthesised music.

Settings

These buttons let you change the overall sound of sfxr, with the names of the first three referring to the graphical shapes of the waves generated. 'Noise' is great for snare-like sounds.

Generator

Each of these settings is based on a videogame action, such as Pickup/Coin for collecting in-game valuables, or Jump for a positive, leaping sound.

Play

It's a good idea to constantly play your sounds as you're altering the levels. You can do this by clicking the 'Play sound’ button or pressing the [space] bar.

Levels

Click and dragon each level to alter Its properties. Vibrato, for instance, adds a tremor to your sounds, whereas LP Filter accentuates the bass.

Step-by-step: Become an sfxr maestro

Making sound effects to shutdown your system by

1.    Get sfxr

You can download sfxr from Tomas Pettersson's site here: www. drpetter.se/project_sfxr.html. When the page has loaded you'll find a bit of backstory on the project; how it was made for the 10th Ludum Dare competition back in 2007 and so on, and towards the bottom you'll find download links. We want the Windows 32 version, so dick 'sfxr.zip'. You can also hear some samples if you click 'sfxdemo.mp3'.

You can download sfxr from Tomas Pettersson's site here: www. drpetter.se/project_sfxr.html.

You can download sfxr from Tomas Pettersson's site here: www. drpetter.se/project_sfxr.html.

2.    Sound installation

When asked whether you want to save or open the file, select 'Open'. The file will download and open automatically. Next, click 'Extract all files' to the upper left and the files will be unzipped into a new folder. For easy access, right-click on the sxfr application and choose ‘Send to' followed by 'Desktop (create shortcut)’. This will create an icon on your desktop.

3.    Volumising

Next, open sfxr by double-clicking the program's icon. Begin by clicking ‘Play sound' to the right. This will play one of the preset noises. If this sound is too loud or too quiet, you can set the volume by clicking and dragging the slider above. Click 'Play sound' again to check it’s okay. You can also play sounds by tapping your keyboard's [space] bar.

4.    The music generation

To the left you'll see the generator, which is designed to create random sounds based on a number of common videogame actions, such as Pickup/Coin and Explosion. Click on one once, and a sound will be generated in the right-hand panel. Click on it again to create another randomised sound. You'll see the sliders change each time you create a new sound.

5.    Mutate and randomise

The Mutate setting at the bottom changes the sound's settings ever so slightly, altering the pitch or tone. If you've created a sound you like using the generator but feel it's lacking a certain something, click the 'Mutate' button until it sounds just right. The Randomize setting throws everything up in the air and creates sounds that range from interesting to unlistenable.

6.    Manual labour

Now you've seen how the basics work, you’re ready to get stuck into the nitty-gritty of sfxr. The four buttons to the top -Squarewave, Sawtooth, Sinewave and Noise - create different types of sound, from techy and clean to messy and noisy. Click one and choose 'Play sound' to hear it, then select another and play again to listen to the difference.

7.    Slide away

For more control, you can use the sliders to alter a sound's properties. Attack, Sustain and Decay set how long it takes for a sound to peak and trough, and Start Frequency allows you to alter its pitch. There are many other options here too. We recommend setting them to maximum one at a time and then finding the middle ground that sounds just right.

8.    Save and load

If you create or stumble across a sound effect you particularly like, click 'Save sound; choose a directory (it’s My Documents by default) and type a filename before clicking ‘Save’. If you want to use a sound for alerts in Windows, click 'Export .WAV' and then follow the same procedure. It's a good idea to do both in case you want to change a sound later on.

9.    Noisy Windows

To play your sounds in Windows, click ‘Start’, choose 'Control Panel' then 'Sound' and finally select the 'Sounds' tab at the top. Next, choose the sound you wish to alter (for example, 'Close program’) then click the 'Browse' button and find the sound you created in sfxr. Next, click 'Open', then 'Apply' or 'OK'. You can change your sounds at any time using this method.

10.  Sounding off

Well done! You now have a firm understanding of every function of sfxr, from creating randomised sound effects to altering levels to make your own custom noises. You also know how to replace Windows' default sound effects with your own. The best way to get to know sfxr is to simply play around with it. It's lots of fun, and you'll be surprised how much you can do.

 

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