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Zotac GeForce GTX TITAN AMP! Edition 6 GB And TITAN Graphics Cards (Part 2)

9/23/2013 3:39:17 PM

Power consumption

We measured the power consumption of our test that is equipped with different graphics cards by multi-function Zalman ZM-MFC3 panel can report how much power a computer (without screen) removed from a wall outlet. There are two test samples: 2D (edit text in Microsoft Word or surfing the web) and 3D (four runs of the scene introduction "Swamp" in Crysis 3 game at 2,560x1,440 with maximum image quality setting, but no MSAA)

The power consumption of Zotac GeForce GTX Titan AMP! Edition is compared with the power consumption of the systems with ASUS GeForce GTX 680 DirectCU II TOP and reference NVIDIA GeForce GTX Titan. We also checked the power requirements of two slightly overclocked Titans.

Power consumption

Power consumption

People who build SLI with two GeForce GTX Titans will certainly have a 1,000 watts power of a few lines of Platinum, but it turned out such a configuration can be easily recharged by a PSSU 800W. And we are talking about the maximum load. In most other tests, the power consumption of this configuration is 710 to 730 watts. Talk to the single cards, pre overclocked Zotac just needs 11 watts more than the reference Nvidia.

Now let's look at the performance we can expect from the screen card that costs as much money as a high quality newest generation 55-inch 3D TV.

Testing configuration and methodology

All participating graphics card are tested in a system with the following configuration:

·         Mainboard: Intel Siler DX79SI (Intel x79 Express, LGA 2011, BIOS 0559 from 03/05/2013)

·         CPU: Intel Core i7-3970X Extreme Edition, 3.5/4.0 GHz (Sandy Bridge-E, C2,1.1 V, 2 x256 KBL2, 15 MB L3)

·         CPU cooling fan: Phanteks PH-TC14PE (2 x Corsair AF140 fans at 900 RPM)

·         Heat-sink surface: ARCTIC MX-4

·         Graphics card: ZOTAC GeForce GTX TITAN AMP! Edition 6GB, NVIDIA GeForce GTX TITAN 6GB, ASUS GeForce GTX 680 DirectCU II TOP 2GB (GTX680-DC2T-2GD5)

·         System memory: DDR3 4 x 4GB Mushkin Redline (Spec: 2133 MHz / 9-11-10-28 / 1.95 V)

·         System drive: Crucial m4 256 GB SSD (SATA-III, CT256M4SSD2, BIOS v0009)

·         Drive for the programs and games: Western Digital VelociRaptor (300GB, SÂT-II, 10,000 RPM, 16MB cache, NCQ) inside Scythe Quite Drive 3.5” HĐ silencer and cooler

·         Backup drive: Samsung Ecogreen F4 HD204UI (SATA-II, 2 TB, 5400 RPM, 32 MB, NCQ);

·         System case: Antec Twelve Hundred (front panel: three Noiseblocker NB-Multiframe S-Series MF12-S2 fans at 1020 RPM, back panel: two Noiseblocker NB-BlackSilentPRO PL-1 fans at 1020 RPM, top panel: standard 200mm fan at 400 RMP

·         Control and monitoring panel: Zalman ZM-MFC3

·         Power: Corsair AX1200i 1,200W (with a default 120mm fan)

·         Monitor: 27” Samsung S27A850D (DVI-I, 2,560x1,440, 60Hz)

Let me remind you two different samples looks like:

ASUS Direct CU II and Nvidia GeForce GTX Titan

Two NVIDIA GeForce GTX versions

Two NVIDIA GeForce GTX versions

I also want to add that we do not have any issues (related to hardware and software) to build 2-way SLI graphics configurations card with two GeForce GTX TITAN cards.

32nm six-core CPU

32nm six-core CPU

BCLK frequency sets at 100 MHz

BCLK frequency sets at 100 MHz

To reduce the dependence of the graphics card performance on the overall platform speed, I overclocked 32nm six-core CPU with our 48x multiplier, BCLK frequency sets at 100 MHz and "Load-Line Calibration” activates up to 4.8 GHz. The Vcore processors increase to 1.38 V in BIOS motherboard.

The Vcore processors increase to 1.38 V in BIOS motherboard

The Vcore processors increase to 1.38 V in BIOS motherboard

Hyper-Threading Technology is enabled. 16 GB DDR3 system memory operated at 2,133 GHz frequency with 9-11-10-28 timing and 1.65V.

Testing started on May 21, 2013. All tests were performed on Microsoft Windows 7 Ultimate x64 SP1 with all necessary updates as the day on the following drivers:

·         Intel Chipset Drivers 9.4.0.1017 WHQL from 27/03/2013 for mainboard chipset

·         DirectX End-User Runtimes library from 30/11/2010

·         NVidia GeForce 320.14 Beta driver from 13/05/2013 for Nvidia based graphics card.

We tested the graphics card performance in two resolutions: 1,920x1,080 and 2,560x1,440. Testing was conducted in two image quality modes: "Quality + AF16x" - default textures quality in the disk with 16x anisotropic filter enabled and "Quality + AF16x + MSAA 4x (8x)" with 16x anisotropic filtering enabled and full-screen 4x or 8x antialiasing, when the average fps speed is high enough for comfortable gaming in these cases. We allow anisotropic filtering and full screen antialiasing in the game setting. If the compatible options are shortage, we will change these settings in the Catalyst’s Control Panels and GeForce drivers. Here we also disable Vsync. There are no any changes in the driver settings.

Our benchmark includes our two popular semi-synthetic benchmarks and ten resource consumption games of the genres:

·         3DMark 2013 (DirectX 9/11) – version 1.0, benchmarks in “Cloud Gate”, “Fire Strike” and “Fire Strike Extreme”;

·         Unigine Valley Bench (DirectX 11) – version 1.0, maximum image quality settings, AF16x and (or) MSAA 4x, 1980x1080 resolution;

·         Metro 2033: The Last Refuge (DirectX 10/11) – version 1.2, maximum graphics quality settings, official benchmark, “High” image quality settings; Tesselation technology, DOF and MSAA4x disabled; AAA aliasing enabled, two consecutive run of the “Frontline”;

·         Total War: Shogun 2: Fall of the Samurai (DirectX 11) – version 1.1.0, built-in benchmark (Sekigahara battle) at maximum graphics quality settings and enabled MSAA 8x in one of the test modes;

·         Battlefield 3 (DirectX 11) – version 1.4, all image quality settings set to “Ultra”, two successive runs of a scripted scene from the beginning of the “Going Hunting” mission 110 seconds long;

·         Sniper Elite V2 Benchmark (DirectX 11) – version 1.05, we used Adrenaline Sniper Elite V2 Benchmark Tool v1.0.0.2 BETA with maximum graphics quality settings (“Ultra” profile), Advanced Shadows: HIGH, Ambient Occlusion: ON, Stereo 3D: OFF, two sequential test runs;

·         Sleeping Dogs (DirectX 11) – version 1.5, we used Adrenaline Sleeping Dogs Benchmark Tool v1.0.0.3 BETA with maximum image quality settings, Hi-Res Textures pack installed, FPS Limiter and V-Sync disabled, two consecutive runs of the built-in benchmark with quality antialiasing at Normal and Extreme levels;

·         Hitman: Absolution (DirectX 11) – version 1.0.446.0, built-in test with Ultra image quality settings, with enabled tessellation, FXAA and global lighting;

·         Crysis 3 (DirectX 11) – version 1.0.1.3, all graphics quality settings at maximum, Motion Blur amount – Medium, lens flares – on, FXAA and MSAA4x modes enabled, two consecutive runs of a scripted scene from the beginning of the “Swamp” mission 110 seconds long;

·         Tomb Raider (2013) (DirectX 11) – version 1.1.732.1, all image quality settings set to “Ultra”, V-Sync disabled, FXAA and 2x SSAA antialiasing enabled, TessFX technology activated, two consecutive runs of the benchmark built into the game;

·         BioShock Infinite (DirectX 11) – version 1.1.21.26939, we used Adrenaline Action Benchmark Tool v1.0.2.1, two consecutive runs of the built-in benchmark with “Ultra” and “Ultra + DOF” quality settings.

·         Metro: Last Light (DirectX 11) – version 1.0.2, we used built-in benchmark for two consecutive runs of the D6 scene. All image quality and tessellation settings were at “Very High”, “Advanced PhysX technology was enabled, we tested with and without SSAA antialiasing.

If the game allows recording the minimum fps record, they were added to the charts. We ran each test game and got the best results for the chart, but the difference between them does not exceed 1%. If it exceeds the 1%, we run the test again to achieve match result.

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