Commercial house bass with impOSCar
ImpOSCar’s beautiful tone and
simple-but-solid feature set lend themselves to sounds where less is certainly
more. To capitalize on that, in this walkthrough we’ll make a bold and a cheeky
commercial house bass. With this type of music the glide and note bends really
shine, so this tutorial is as much about the MIDI pattern as it is the patch
itself.
Of course, we’ve provided a bassline you
can use to get the ball rolling, but if you want to create your own, just make
sure you lay down some overlapping notes. The trick is to engage the glide and
find that sweet spot where the glide time causes the notes to bend up and down
for an effortless groove.
ImpOSCar’s
beautiful tone and simple-but-solid feature set lend themselves to sounds where
less is certainly more
Whereas impOSCar makes no bones about being
inspired by the classic design of the OSCar hardware, it also brings a few new
tricks to the table, most notably the user waveforms. Although it comes bundled
with a wide array of pre-generated waveforms, the ease with which you can make
your own using its simple interface means you’re not tied down to stock
timbres. We take advantage of this here to generate a sharp, piercing waveform
that will have no problems cutting through a mix. The beauty of using this
approach to bassline synthesis is that we can tweak the harmonic balance of the
patch so that it sits exactly where we want in the mix.
We’ll emphasize the top end of this patch
with judicious use of filter resonance to really make it sizzle. Now, we could,
of course, do this using run-of-the-mill EQ, but the benefit of carrying out
this work within the synth is that we can sue key tracking to ensure the filter
cutoff moves in relation to the notes we press. This makes the brightness we’ll
be adding part of the patch itself, as we’re altering the shape of the waveform
rather than EQing the end result with a fixed frequency.
Step by step: Upfront hybrid house bass
- With these bass sounds it’s all about keeping things simple (a
recurring theme in the more commercial house genres), but just slapping
down a raw saw-wave bass won’t cut it. Instead we’ll blend in a custom
digital wave shape for a more modern vibe.
- For all its many bundled presets,
impOSCar doesn’t actually come with an initialized preset (nor a
convenient way to generate one), so load up CM_ImpOSCar_init.fxp
from the Tutorial Files folder (and keep this preset handy for
future use). Now drop CM_Imp_Bassline.mid into your project. (Imp2.mp3)
- In the Glide section, set the Type to Auto
and crank the Time dial up to a setting that gives the bassline a
lazy, lolloping feel when the note bends up for the fifth beat of the
pattern. We’re using a setting of 0.55s, but higher or lower
settings can drastically change the feel of the groove. (Imp3.mp3)
- We will us Oscillator 1 later, but for no push the mix all the
way over to Oscillator 2 – we’ll be creating our own waveform and don’t
want to be distracted by Oscillator 1 blaring away in the background. Set
Oscillator 2’s waveform to User Wave 1.
- You can’t hear anything yet as the user
waveform is empty, but pitch Oscillator 2 up by two octaves anyway. Now
turn the Transpose dial up to 7 semitones. This is the perfect
fifth (a scale degree that works well with both major and minor musical
scales), and it will add some interesting harmonics and character to the
patch.
- Turn the Edit Mode dial to W1. You’ll see what
looks like a block of LEDs appear in the bottom left-hand corner. Click
the first column so that all but the last two LEDs light up, then click
the second column so that all but the last five light up. This adds two
sine-like waves (harmonics) an octave apart. (Imp6.mp3)
- Click the third column so that all but the last four LEDs light
up (if you’re straining to see, just switch the Edit Mode to CC
and change the GUI size to Large). This is the harmonic, a perfect
fifth above the previous column (Imp7.mp3). Now click the sixth
column to make it the same size as the third.
- Make the seventh column two LEDs shorter than the sixth, and
the eighth column the same size as the sixth. There isn’t any science to
what we’re doing here; we’re just adding harmonics to the waveform to get
a sharp timbre that cuts through the mix (Imp8.mp3). Experiment
with adding or removing different harmonics.
- Set the Osc Bal back to around 70:30 to blend the
second oscillator subtly with the first. Oscillator 1 is providing the
meat and bass of the patch, while Oscillator 2 is adding character and
flavor. The metallic timbre of Oscillator 2 complements the more familiar
timbre of the classic analogue saw shape. (Imp9.mp3)
- Go over to the filter section and select
the LP 2 Pole filter (each pole of a filter adds 6dB to its
‘steepness’, so a 2-pole filter is in fact a 12dB/octave filter). This is
less intense than a 24dB (4-pole) filter, but you can push the resonance
much further without it sounding screechy and overbearing. (Imp10.mp3)
- Turn the Cutoff down to about 10kHz and the
Resonance (Q) up to 0.5. The high Resonance adds a lot of
brightness and sharpness around the cutoff point of the filter, letting it
cut through the mix more easily. (Imp11.mp3)
- We’ve used filter resonance to alter the timbre of the patch,
but the filter cutoff is static, so we might not get the desired sound
when we play higher or lower notes. To address this, turn the Keyb Trk
dial up to 1.0, so that the cutoff tracks the pitch of the notes. (Imp12.mp3)
- The sharpness and boldness of the patch make it feel very dry
and naked, so let’s sprinkle on some reverb to liven things up. Any reverb
will do, but we’re using ValhallaDSP VintageVerb with the Plate A
preset at 20% mix for a dense but airy texture. (Imp13.mp3)
- The preset has a very long and large
reverberation. We want to tone this down, otherwise our mix will end up
being swamped when the bass come sin. We turn the Decay down to 0.34s
and the Size to around 15% for a tighter sound that adds
subtle air and wetness to the patch. (Imp14.mp3)
- Where would a bass part be without some heavy distortion? Fire
up a distortion or saturator plugin – we’re going for PSP MixSaturator2.
Using its Tube 1 setting, we engage the output saturation and
increase the gain at the input stage. (Imp15.mp3)
- Our patch is now sitting comfortably in
the center of the mix, but sometimes it’s good to have your bass in stereo,
especially if it contains lots of mid- and high-frequency content as ours
does. Turn the Mode dial up to Poly 2Vc to put impOSCar into
dual voice unison mode and leave the Detune dial untouched. (CM_ImpOSCar_Result.fxp,
Imp16.mp3)